/***************************************************************************
 *   oboe.math.Triangle3D                                                  *
 *   Copyright (C) 2011 by Felipe Manga                                    *
 *   lufeboma@gmail.com                                                    *
 *                                                                         *
 *   Permission is hereby granted, free of charge, to any person obtaining *
 *   a copy of this software and associated documentation files (the       *
 *   "Software"), to deal in the Software without restriction, including   *
 *   without limitation the rights to use, copy, modify, merge, publish,   *
 *   distribute, sublicense, and/or sell copies of the Software, and to    *
 *   permit persons to whom the Software is furnished to do so, subject to *
 *   the following conditions:                                             *
 *                                                                         *
 *   The above copyright notice and this permission notice shall be        *
 *   included in all copies or substantial portions of the Software.       *
 *                                                                         *
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *
 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *
 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *
 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR     *
 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, *
 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR *
 *   OTHER DEALINGS IN THE SOFTWARE.                                       *
 ***************************************************************************/

package oboe.math
{
	public class Triangle3D // extends Number3D
	{
		public var z:Number;
		public var pointA:int; 
		public var pointB:int; 
		public var pointC:int; 
		
//		public function Triangle3D( 
//			pointA:int, 
//			pointB:int, 
//			pointC:int, 
//			midz:Number 
//		)
//		{
//			//super( pointA.x+pointB.x+pointC.x, pointA.y+pointB.y+pointC.y, pointA.z+pointB.z+pointC.z );
//			this.z = midz;
//			this.pointA = pointA;
//			this.pointB = pointB;
//			this.pointC = pointC;
//		}
	}
}